﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenTK;
using Entity;

namespace MyOpenGame
{
    public class Building : DefenderState
    {

        public Building()
        {
            _texture = Texture.getBuilding();
            _lifePoints = 5;
            _attackRate = 4000;
            _cost = 20;
        }

        public override void ChangeState(Defence defence)
        {
            defence.SetState(new BuildingSelected());
        }
    }
}
